![]() ![]() Something has gone horribly wrong with the ship's teleporter! There seems to be some sort of interference in this dimension. I think everyone has been teleported away randomly! They could be anywhere! No! Something has gone horribly wrong with the ship's teleporter! I'm on the ship - it's damaged badly, but it's still intact! The dialog with Violet at the beginning of the game is slightly different, and Viridian had two extra lines that were omitted: The horizontally-looping background doesn't loop correctly. In the CREW tab in the menu, Viridian is not marked as "Missing." in "The Final Level". The minimap lacks the secret lab and blocks that would be taken up by the secret lab, as well as what would be the pink room are instead blank. " Passion for Exploring" (v_brothers) cuts off at the 18-second mark, and the final gained 34 seconds. The other tracks, including " Pushing Onwards" (v_maintheme), " Positive Force" (v_tempo), and " Predestined Fate" (v_configmegamix) only have a sampling rate of 22050Hz." Presenting VVVVVV" (v_titleloop), " Path Complete" (Main_music_1), " Plenary" (Main_music_2), and " Pause" (souleye_intermission) are the only music tracks to have a sampling rate of 44100Hz.Note: Each time trial in the final requires you to rescue that crewmate (or in the case of the final level, completing the game) and having a certain number of trinkets.Īchieve an S-rank or above in at least 4 time trials.Ĭomplete the intermission levels in-game.Īfter the "Game Complete!" screen, the prototype will go straight to the screen above, without displaying an ending sequence or the credits. Prototype (Unimplemented) Mode Unlock Conditionsįinal (Implemented) Mode Unlock Conditions None of the game's settings and play modes have been implemented yet, and some of the unlock condition descriptions differ from final, of note is a epilogue button which wasn't in the final game. The save file screen looks much simpler and has yet to be fully implemented. The title screen has much less menus/options available. This prototype still refers to the V key instead of the ACTION keys. Teleporter saves on the final area only start back at the teleporter from where Viridian takes the last crewmate with them through the teleporter.Also, "Positive Force" starts to play during the line, and continues to do so until reaching outer space unlike in the final, where it only starts to play after the textboxes are off the screen. There is no " -= WARNING =- DIMENSION STABILISER OFFLINE" textbox, so Viridian just says "Uh oh." upon disabling the dimension stability generator, and isn't sad.The minimap still shows up as it would outside the final level, in the final level, but without the map marker or rooms that get revealed.Viridian has no dialogue when entering the "Trench Warfare" room after or before entering the "It's a Secret to Nobody" room and acquiring its trinket, there is also no dialogue from Viridian hoping Victoria's okay, when entering Victoria's room in the ship without having rescued her, either."Pushing Onwards" plays while the credits are viewed from the main menu.The map "you are here" marker pulsates as opposed to disappearing and reappearing rapidly.Most of the monitors inside the ship do nothing.It is possible to end up back in some areas but with the last area's music still playing as opposed to the usual music that plays in the area.Both Verdigris's area (The Warp Zone) and Victoria's area (The Lab) use "Predestined Fate" as the track, as "Potential for Anything" wasn't implemented yet nor created yet.Some of the dungeons use the intermission song "Predestined Fate".The "Passion for Exploring" and "Presenting VVVVVV" tracks are incomplete.The Gravity Lines are still green, but upon touch, turn gray like the final instead of yellow like in the Jprototype.Pressing R, which would normally kill the player, does nothing.No fake Commodore 64 loading screen before the "Press V to Start" screen.You can only navigate the main menu with the left and right arrow keys.The WASD keys cannot be used to move the player.
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